Unity3D: Basic Interactivity

I demonstrate how to make a basic interactive experience with Unity 3D in less than 20 minutes! The original goal was to create a simple bowling game in 10 minutes, but I couldn’t resist the urge to stop and explain what I was doing. We didn’t end up with a bowling game, lol. So here we are. I’ve listed some key time indices and annotated them with titles. So if you want to, you can google the terms and study them in more depth. Source code also included. :)

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O2 – Global Game Jam

Last weekend, Alex Coe and I participated in our second Global Game Jam. I have to say, I’m actually quite proud of what we came up with. Not only did we manage to incorporate moral ambiguity into it, but there’s some hints of player generated dynamic narrative in there too. :p Here’s a short gameplay video to explain the premise:

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(Note: As of 27 Feb 2013: Alex and I are continuing to develop this title over at Quantum Shade Interactive.)
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Nikki the Ninja

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In my teenage years, I used to have a website called “sheepsheet.com”. It’s long since been taken over by squatters when I failed to renew the registration, but I’ve still got some of the old stuff that I used to put up there. Nikki the Ninja was one of them. It’s one of my earliest experiences of polishing up a game for release to the public. Back then my market was the old Game Maker Community, before Mark Overmars sold Game Maker to YoYo Games. I still remember characters like “jazzuo”,  “Mr.Chubigans” and “Shawn64” (may he rest in peace).

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