Skyrail: Solution to Traffic Jams

Hours and hours of our lives are wasted just commuting to and from places. Its being stuck in traffic in your car or in the bus. Its waiting for your train to arrive, or tolerating constant stops to pick up and let off passengers. Skyrail is my proposed solution. Its a point-to point transport system that combines the freedom of normal roads and the flexibility of overhead cable cars. Check out this YouTube vid!

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Unity3D: Basic Interactivity

I demonstrate how to make a basic interactive experience with Unity 3D in less than 20 minutes! The original goal was to create a simple bowling game in 10 minutes, but I couldn’t resist the urge to stop and explain what I was doing. We didn’t end up with a bowling game, lol. So here we are. I’ve listed some key time indices and annotated them with titles. So if you want to, you can google the terms and study them in more depth. Source code also included. :)

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Printception: My Printable 3D Printer

When I heard of the RepRap project all those years back, I was totally awed by the concept of a self-replicating 3D printer. Then I saw the Darwin and then the Mendel… It always bothered me that most of the parts that I saw in these printers weren’t printed, but metal or wood. Even now, the most popular RepRap variants are very obviously made up of materials that are not printable. The closest ideal that I’ve seen is this incredible contraption: a fully printed Makerbot Cupcake.

Since then, there hasn’t really been much movement in the space… At least none that I’ve seen. So, I present:

Y Block Construction Set

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O2 – Global Game Jam

Last weekend, Alex Coe and I participated in our second Global Game Jam. I have to say, I’m actually quite proud of what we came up with. Not only did we manage to incorporate moral ambiguity into it, but there’s some hints of player generated dynamic narrative in there too. :p Here’s a short gameplay video to explain the premise:

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(Note: As of 27 Feb 2013: Alex and I are continuing to develop this title over at Quantum Shade Interactive.)
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Nikki the Ninja

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In my teenage years, I used to have a website called “sheepsheet.com”. It’s long since been taken over by squatters when I failed to renew the registration, but I’ve still got some of the old stuff that I used to put up there. Nikki the Ninja was one of them. It’s one of my earliest experiences of polishing up a game for release to the public. Back then my market was the old Game Maker Community, before Mark Overmars sold Game Maker to YoYo Games. I still remember characters like “jazzuo”,  “Mr.Chubigans” and “Shawn64” (may he rest in peace).

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